When you can’t beat the odds, change the game.
Kaz Brekker and his crew have just pulled off a heist so daring even they didn’t think they’d survive. But instead of divvying up a fat reward, they’re right back to fighting for their lives. Double-crossed and badly weakened, the crew is low on resources, allies, and hope. As powerful forces from around the world descend on Ketterdam to root out the secrets of the dangerous drug known as jurda parem, old rivals and new enemies emerge to challenge Kaz’s cunning and test the team’s fragile loyalties. A war will be waged on the city’s dark and twisting streets—a battle for revenge and redemption that will decide the fate of the Grisha world.
This wasn’t just one story but several all in one (which is likely why the book is so long!) Everytime you thought things might be resolved and fixed and finished you would find yourself noticing there is so much more left to the book, that can’t possibly be everything. Kaz continued to be amazing, and I loved how he would alter his thinking to make his new games/plans work.
I will not give away a key element of the end, but I was pleasantly surprised what everyone’s ending looked like- except for one bit that absolutely devastated me.
Good tie in, got to the point where you were curious what was happening with everyone. On to the next… King of Scars.
Star Rating: ✯✯✯✯✯